🔗 Share this article Tom Clancy's The Division Is Coming to the Tabletop as a Deeply Strategic Tabletop Role-Playing Game The intense universe from Tom Clancy’s The Division will be adapted into a tabletop role-playing experience. A partnership has been formed to develop a tabletop RPG set within the series' post-pandemic setting. This initiative has been announced, with a crowdfunding campaign planned to begin in the spring of 2026. "This endeavor will bring the series' unique suspense, strategic depth, and iconic world-building to the table, offering fans a fresh avenue to engage with The Division through deep narrative and mission-based gameplay," reads an announcement. Launch products will include a starter set, essential manuals, a GM screen, miniatures, and several deluxe editions. Delving Into The Division's Dystopian World In this setting, a lethal pathogen called Green Poison was released in New York City, plunging the nation into turmoil. As the pandemic escalates, civil order breaks down and hostile groups rise, transforming the urban landscape into a battlefield. To preserve order, the government {activate|deploy] The Division, a secret cell of sleeper agents. That’s where the players enter the story. Work on the RPG has been in progress for approximately three years, and it is reportedly finished. The forthcoming Kickstarter campaign will serve as a pre-launch sales platform to reach a wider market, particularly in the United States. Manufacturing will start right after the fundraiser, with shipping projected for later in 2026. An Innovative Tactical System: The GRIS System An early look at the game's rules confirms it uses d10s exclusively through its new GRIS system, encouraging a streamlined and strategic approach. Agents leverage skills or traits to assemble small dice pools, usually between one and five d10s. Instead of summing the total, participants select a single “result die” from the group. This dice is then measured against a set challenge number. Achieving a perfect 10 triggers special effects, such as increased harm or enhanced aid. Combat Emphasize Positioning and Situational Insight Battles prioritize positioning and environmental awareness, mirroring the source material. Factors like cover, height advantage, or visibility directly influence dice rolls. This system seems built to reward teamwork and smart positioning instead of simple statistics. A Novel Wound Mechanic The way injuries is tracked adds a interesting thematic twist. Agents have a wound threshold; taking heavy hits weakens their effectiveness by lowering the size of their dice pool. At zero health, an agent collapses, but they’re not knocked out. They can still crawl and perform restricted acts, simulating the "downed" state seen in many shooter games. Any agent in this state must consult a trauma table, potentially gaining persistent effects like trauma or crippling injuries. A Ready-to-Play Adventure A free Quickstart Guide will be released in the near future. It contains a ready-to-play introductory scenario titled Ashes of Murray Hill. In this scenario, the group lead the search for a missing medical team and must thwart an attack by the violent Rikers gang, who have seized control of that Manhattan district. Further information and the full range of offerings are expected to be unveiled near the Kickstarter start date.